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	<title>Comments on: Plants Rule, Zombies Drool</title>
	<atom:link href="http://lungfishopolis.com/2009/06/plants-vs-zombies-favorites/feed/" rel="self" type="application/rss+xml" />
	<link>http://lungfishopolis.com/2009/06/plants-vs-zombies-favorites/</link>
	<description>Video games on our minds</description>
	<pubDate>Tue, 07 Sep 2010 23:25:47 +0000</pubDate>
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		<title>By: Kaja</title>
		<link>http://lungfishopolis.com/2009/06/plants-vs-zombies-favorites/#comment-632</link>
		<dc:creator>Kaja</dc:creator>
		<pubDate>Thu, 04 Jun 2009 22:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://lungfishopolis.com/?p=1064#comment-632</guid>
		<description>The upgraded form of the tack strips (the spikerocks) take several hits for the Gargantaurs to destroy, which gives you time to blow them up with instants.

I've found that I actually prefer not to use magnet plants. They recharge too slowly and take up too much room. It's possible to do enough damage with gloom shrooms plus slowing plants to destroy nearly anything even Gargantaurs (except ones on the same rows as your garlic, but that's where you want to put the spikerocks to buy the time to nuke them with instants). For miners and imps, you just put something like, oh, another gloom shroom in the back. Also, pumpkin up the back rows.

To give you an idea of what I'm talking about, I use &lt;a href="http://tinypic.com/r/20ru2o2/5" rel="nofollow"&gt;this setup&lt;/a&gt;. Way more pumpkins than I need, but I'm a little paranoid. Only strictly need pumpkins for the first three columns on the left that aren't on the pool (imp/miner protection), and the gloom shrooms behind the garlic. Also maybe for the winter melons in the front.

Corn cannons're actually nice--they're like reusable cherry bombs.</description>
		<content:encoded><![CDATA[<p>The upgraded form of the tack strips (the spikerocks) take several hits for the Gargantaurs to destroy, which gives you time to blow them up with instants.</p>
<p>I&#8217;ve found that I actually prefer not to use magnet plants. They recharge too slowly and take up too much room. It&#8217;s possible to do enough damage with gloom shrooms plus slowing plants to destroy nearly anything even Gargantaurs (except ones on the same rows as your garlic, but that&#8217;s where you want to put the spikerocks to buy the time to nuke them with instants). For miners and imps, you just put something like, oh, another gloom shroom in the back. Also, pumpkin up the back rows.</p>
<p>To give you an idea of what I&#8217;m talking about, I use <a href="http://tinypic.com/r/20ru2o2/5" rel="nofollow">this setup</a>. Way more pumpkins than I need, but I&#8217;m a little paranoid. Only strictly need pumpkins for the first three columns on the left that aren&#8217;t on the pool (imp/miner protection), and the gloom shrooms behind the garlic. Also maybe for the winter melons in the front.</p>
<p>Corn cannons&#8217;re actually nice&#8211;they&#8217;re like reusable cherry bombs.</p>
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		<title>By: Greg</title>
		<link>http://lungfishopolis.com/2009/06/plants-vs-zombies-favorites/#comment-631</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Thu, 04 Jun 2009 17:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://lungfishopolis.com/?p=1064#comment-631</guid>
		<description>Yeah - since I wrote this, I've discovered a couple more plants that I really like, and the Cat-tail is one. The gloom shroom is also awesome when you plant a row of them with garlic at the front. Zombies change lanes and walk right through a gloom shroom gauntlet. Make them eat through nuts on the way and none shall survive. Got pretty far on survival endless last night, but the stupid giga-gargantaurs ignore garlic and smash right past it.</description>
		<content:encoded><![CDATA[<p>Yeah - since I wrote this, I&#8217;ve discovered a couple more plants that I really like, and the Cat-tail is one. The gloom shroom is also awesome when you plant a row of them with garlic at the front. Zombies change lanes and walk right through a gloom shroom gauntlet. Make them eat through nuts on the way and none shall survive. Got pretty far on survival endless last night, but the stupid giga-gargantaurs ignore garlic and smash right past it.</p>
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		<title>By: Kris Johnson</title>
		<link>http://lungfishopolis.com/2009/06/plants-vs-zombies-favorites/#comment-630</link>
		<dc:creator>Kris Johnson</dc:creator>
		<pubDate>Thu, 04 Jun 2009 16:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://lungfishopolis.com/?p=1064#comment-630</guid>
		<description>For backyard missions, the Cat-tail (I think) upgrade for lily pads is very nice. It shoots the same kind of spikes as the Cactus, but can direct its shots in all directions (even backwards), so it's like a little spike turret. Unfortunately, it's a bit pricy, but even at 225 (or is it 325? I forget.) sunlight (plus the initial 25 sunlight for the lily pad) it's still cheaper than planting a Cactus in every row.

The Chomper/Tall-Nut combo works nicely, but only if backed up by some decent firepower. I recommend laying down some of the tack strips (I don't recall the name of the plant) leading up to the Tall-Nut as well; it tenderizes the zombie nicely, especially if you've got three of them laid down before the Tall-Nut.</description>
		<content:encoded><![CDATA[<p>For backyard missions, the Cat-tail (I think) upgrade for lily pads is very nice. It shoots the same kind of spikes as the Cactus, but can direct its shots in all directions (even backwards), so it&#8217;s like a little spike turret. Unfortunately, it&#8217;s a bit pricy, but even at 225 (or is it 325? I forget.) sunlight (plus the initial 25 sunlight for the lily pad) it&#8217;s still cheaper than planting a Cactus in every row.</p>
<p>The Chomper/Tall-Nut combo works nicely, but only if backed up by some decent firepower. I recommend laying down some of the tack strips (I don&#8217;t recall the name of the plant) leading up to the Tall-Nut as well; it tenderizes the zombie nicely, especially if you&#8217;ve got three of them laid down before the Tall-Nut.</p>
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