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	<title>Comments on: The Problem with a 1:1 Lightsaber Game</title>
	<atom:link href="http://lungfishopolis.com/2008/09/the-problem-with-a-11-lightsaber-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://lungfishopolis.com/2008/09/the-problem-with-a-11-lightsaber-game/</link>
	<description>Video games on our minds</description>
	<pubDate>Fri, 18 May 2012 18:54:00 +0000</pubDate>
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		<title>By: Frank</title>
		<link>http://lungfishopolis.com/2008/09/the-problem-with-a-11-lightsaber-game/#comment-9</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Wed, 03 Sep 2008 14:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://lungfishopolis.com/?p=4#comment-9</guid>
		<description>My guess is they'll do it the easy way and have distance handled by the user, as in you'll still use a control pad to move around while you hack away with the lightsaber.  As for how they plan to resolve the 1:1 issues I have no idea, but I do agree that it won't translate very well on screen.  Maybe this would work best for a Highlander game where you'll just get one swing at each others heads.</description>
		<content:encoded><![CDATA[<p>My guess is they&#8217;ll do it the easy way and have distance handled by the user, as in you&#8217;ll still use a control pad to move around while you hack away with the lightsaber.  As for how they plan to resolve the 1:1 issues I have no idea, but I do agree that it won&#8217;t translate very well on screen.  Maybe this would work best for a Highlander game where you&#8217;ll just get one swing at each others heads.</p>
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